We all know that in an idealised world all objects accelerate at the same rate when dropped regardless of their mass. We also know that in reality (or more accurately, in air) a lead feather falls ...
I'm simulating snowfall in a discrete-time physics engine, using this formula for the drag force on a snowflake: $F_d=CAv^2$ (where $A$ is the flake's cross-sectional area and $C$ is a catch-all ...
I've read that at 50mph air resistance to an average car is the equivalent of driving through water and at 80mph it's the equivalent of driving through oil. I can't find any references online to ...
I'm trying to code a simple physics simulator in C++ but I'm stuck on the air resistance issue. Surfing the Internet I only find a drag coefficient for very basical area shapes when the air is ...
Does fire create air resistance/drag? So, for example, would it be harder to swing a flaming sword than a normal one?
How weak would gravity need to be in order for a human to reliably survive the terminal velocity of falling through air? (Context: watching scifi on a space station with a variety of artificial ...
I am on a boat docked at Cape Charles, VA, about 30 or 40 miles from the center of Hurricane Irene. This understandably got me thinking about the force of wind on the boat. Since air friction is ...