I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point P on vehicle B. But what should that do exactly? My vehicles have a center position and an angle, but I'm not sure what something like that applied force should do? How could I determine the new center and angle of the vehicle after the hit?
It doesn't have to be realistic, just something that would get the job done would be appreciable...