I'm looking for primer material on the modelling the physics of liquids. In particular I want to make a small simulation (I'm a programmer by profession) of throwing ink at a board, much like this.
I'm researching ways to approach the problem before I start banging on the keyboard. But I'm finding it hard to find an article about procedural generation of splatters and pools of liquid. There are a lot of search results for After Effects plugins, but this is of limited use. It could be possible that an open source AE plugin exists out there that I can analyze, but I would prefer to have a good maths based article to draw from.
My math skills are quite basic so I'm fully prepared for a hard slog on this one. I would like to make some sort of road map for myself to get to a level where I can make a simulation such as this.
Guidance is much appreciated.