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My friend and I have been wracking our heads with this one for the past 3 hours... We have 2 point masses, $m$ and $M$ in a perfect world separated by radius r. Starting from rest, they both begin to accelerate towards each other. So we have the gravitational force between them as:

$$F_g ~=~ G\frac{Mm}{r^2}$$

How do we find out at what time they will collide? What we're having trouble with is this function being a function of $r$, but I have suspected it as actually a function of $t$ due to the units of $G$ being $N(m/kg)^2$. I've tried taking a number of integrals, which haven't really yielded anything useful. Any guidance? No, this is not an actual homework problem, we're just 2 math/physics/computer people who are very bored at work :)

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This is partially addressed by another answer I posted, but now that I look at it there seem to be some errors in that answer. I don't have time to check it through now but I'll come back to this later. – David Zaslavsky Sep 15 '11 at 18:33
Would it be sufficient if I said "express Newton's law as a differential equation in r and t, and solve it" or is the problem that you haven't seen the math yet? Second do-you-have-the-math question: are you familiar with the canonical transformation to the reduced mass form? – dmckee Sep 15 '11 at 18:41
@dmckee 1) No, I have not been able to figure the math out yet. 2) I'm not familiar with it (my advanced math only goes up to Calc 3). I'll look into it, though! – MGZero Sep 15 '11 at 23:39
@David, your old answer appears to be correct through "where I've chosen the negative square root." Wolfram Alpha gives me a different looking answer for the integral, though... – sevenofdiamonds Sep 16 '11 at 0:19
@sevenofdiamonds: thanks for the tip, I found the same thing working with Mathematica. I want to see if I can figure out why I originally wrote what I did before I edit it though. – David Zaslavsky Sep 16 '11 at 0:40
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4 Answers

up vote 12 down vote accepted

You should be able to use energy conservation to write down the velocities of the bodies as a function of time.

$$ \textrm{Energy conservation (KE = PE): } \frac{p^2}{2}\left( \frac{1}{m} + \frac{1}{M} \right) = GMm\left(\frac{1}{r} - \frac{1}{r_0}\right) $$

And

$$ \frac{dr}{dt} = -(v + V) = -p\left( \frac{1}{m} + \frac{1}{M} \right) $$

Momentum conservation ensures that the magnitude of the momenta of both masses is the same. Does this help?

Substituting into the second equation from the first you should be able to solve for: $$ \int_0^T dt = -\int_{r_0}^0 dr \sqrt{\frac{rr_0}{2G(M+m)(r_0-r)}} = \frac{\pi}{2\sqrt{2}}\frac{r_0^{3/2}}{\sqrt{G(M+m)}} $$

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that equation cannot be right. if the two objects are locked in stable orbit $r$ should be fixed, so its derivative in time is allowed to be zero, still the orbital momentum $p$ will be non-zero – lurscher Sep 15 '11 at 19:16
I'm not sure you read the question. The objects start from rest and fall toward each other. They are not in stable orbit, and p is directed towards the other mass, with no tangential component. – Shanth Sep 15 '11 at 20:08
even in that case the total derivative also depends on the time derivative of momentum $p$, which is not constant – lurscher Sep 15 '11 at 20:39
$p$ is not constant here, it is a function of $r$ as given by the first equation, and the rate of change of $r$ depends on $p$, not $\dot{p}$. – Shanth Sep 15 '11 at 20:42
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My calculation agrees with this result, $t=\frac{\pi}{2\sqrt{2}}r_0^{3/2}/\sqrt{G(M + m)}$. – David Zaslavsky Sep 16 '11 at 2:05
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For completeness, here's an another solution (though not so elegant as Shanth's solution).

The equations of motion (from the 2nd Newton's Law) of the two point masses $m_1$ and $m_2$, respectively, are:

$$G\frac{m_1 m_2}{(r_2-r_1)^2}=m_1 \ddot{r_1}\Leftrightarrow \ddot{r_1}=G\frac{m_2}{(r_2-r_1)^2}$$

$$-G\frac{m_1 m_2}{(r_2-r_1)^2}=m_2 \ddot{r_2}\Leftrightarrow \ddot{r_2}=-G\frac{m_1}{(r_2-r_1)^2}$$

Subtracting these two equations we get:

$$\ddot{r_2}-\ddot{r_1}=\frac{\mathbb{d}^2}{\mathbb{d}t}(r_2-r_1)=-G\frac{m_1+m_2}{(r_2-r_1)^2}$$

And setting $r=r_2-r_1$ we finally get the following second-order non-linear differential equation:

$$\ddot{r}r^2+G(m_1+m_2)=0$$

Here (link) you can find how to solve this ODE.

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Yep, this is the solution I used in the other answer that I linked to from my comment on the question. – David Zaslavsky Sep 16 '11 at 8:40

Similar task: A body is thrown straight up with an escape velocity $v_e$ from a height $R$. How long it takes for the body to attain a height $h$?

As well known $\large v=\frac{dr}{dt}$, so $\large dt= \frac{1}{v}dr$

$\large{ v_e^2= \frac{2GM}{r}}$, so $\large \frac{1}{v_e} = \sqrt{\frac{r}{2GM}}$

$\large T=\int\limits_R^h \sqrt{\frac{r}{2GM}}dr=\frac{2}{3}(h^{3/2}-R^{3/2})\frac{1}{\sqrt{2GM}}=\large \frac{2}{3}\Big(\frac{h}{v_{eh}}-\frac{R}{v_{eR}}\Big)$

where $\large{ v_{eh}= \sqrt{\frac{2GM}{h}}}$ and $\large{ v_{eR}= \sqrt{\frac{2GM}{R}}}$ - escape velocities at $h$ and $R$

Escape velocity can be derived from the conservation of energy:

$\large -\frac{GMm}{r} + \frac{mv_e^2}{2}=0$

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This is a neat idea, and is correct in the combined limits of very high separation and one body much more massive than the other. – dmckee Sep 15 '11 at 23:43
@dmckee, it's a hint. The decision is the Shanth's answer. – voix Sep 16 '11 at 0:16

I think the answer is simpler:

$$F = m.a $$ but $$ F= G. \frac{Mm}{r^2} $$ then: $$ ma =G. \frac{Mm}{r^2} $$ then:

$$ a = \frac{GM}{r^2} $$ on the other hand: $$V_f= V_i +at $$ but as the objects start from rest: $$ V_0 =0 => V_f = a.t $$ then: $$t = \frac{V_f}{a} $$ then, clearing the time we obtain: $$ t = \frac{V_f.r^2}{G.M} $$ Now, $$V_f^2 = 2.a.r $$ then: $$ V_f = \sqrt{2r} . \sqrt{\frac{GM}{r}} $$ then: $$ t = \frac{r^2}{GM} . \sqrt{2r}. \sqrt{\frac{GM}{r}}$$ ending: $$ t = \sqrt{\frac{2.r^3}{GM}}$$

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This doesn't work because the acceleration is time dependent. The velocity formula invoked assumes constant acceleration. It would be true if the time averaged acceleration were used, but computing that is computing the answer. – sevenofdiamonds Sep 15 '11 at 22:48
Unfortunately, this won't work due to the acceleration increasing as the objects come closer. – MGZero Sep 15 '11 at 23:38

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