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Calculating position in space assuming general relativity
I recently started to program a 4 dimensional visualization program. I have the 4 dimension space perspectively projected in the 3d space. Now I describe 3d sphere inside this space. I want to describe the movement of those 3d spheres. What I thought it will be cool is to apply the general relativity theory to it. As far as I know from the general relativity theory, is that masses bends the space around it.
What I think it means: let's imagine a 2d plane. if I put a mass on this 2d plane, the plane would be actually pinched in the 3d space. Parctically what I have to do is to find a function that describe this pinch, in function of the mass. like a Gauss distribution under the mass. Now this transformation will be applied to the moving objects, which I think would bend the trajectory of the objet to a curve.
What I want to do is to apply this to the 3d space: if you put a mass in the 3d space it will cause a pinch in the 4th dimension. So what I want is to find the transformation function which describe this pinch.
I think that what Zaslavsky is the actual answer, I din't got it at the beginning because I didn't tought it was actually what I was looking for but anyway:
$$\frac{\mathrm{d}^2x^\lambda}{\mathrm{d}t^2} + \Gamma^{\lambda}_{\mu\nu}\frac{\mathrm{d}x^\mu}{\mathrm{d}t}\frac{\mathrm{d}x^\nu}{\mathrm{d}t} = 0$$
The solution to this differential equation should give the pinch I mean, am I right?
PS: found by surfing random on the internet: Lorentz transformations are just hyperbolic rotations.
edit: I've edited the question, I hope, in a way is comprehensible.
